Rummy Cards
The rules of 7 cards rummy, one of the popular rummy variants, are simple and quick. This is one way to show your card matching skills while playing against different opponents. The simplicity lies in the fact that there is no reason to keep score. You just need a standard deck of 52 cards (excluding jokers). Rules of the game. Introduction: Rummy is one of those card games with endless variations, and one such variation not played quite as often as the others is Hawaiian Rummy. However, not as favorite as any of the variations, right because it knows more luck into the game than other rummies, Hawaiian is although great fun. Equipment: 2 decks of playing cards & 4 jokers. Players on deal: After there are 2 players. Rummy requires two sets of French playing Cards of 52 cards each. They have a neutral pattern printed on the backside and pips, images and symbols in the front. The pip values range from two to ten, according to the number printed on each card. Rummy requires two sets of French playing Cards of 52 cards each. They have a neutral pattern printed on the backside and pips, images and symbols in the front. The pip values range from two to ten, according to the number printed on each card. Rummy 500 is a fun and relaxing version of the card game Rummy. In this game, points are scored by “melding;” that is, by laying down certain combinations of cards from your hand. Rummy 500 is played over multiple rounds, and the game is complete when one player reaches 500 points.
12-Step Rummy is yet another Contract Rummy game, with a differentset of basic contracts that must be completed (12 of them) and a few other minorrule variations. The main distinctive difference, other than the 12 contracts,is that if a player does not complete the basic contract in one round, they mustcontinue to work on that contract in the next round. They can not move on to thenext contract until they have completed the former.
Objective
To be the first player to complete all twelve combinations or contracts. In thecase of two players completing the 12th contract in the same round, the one withthe least points wins.
Setup
For a game with 2 to 5 players use 2 standard decks plus jokers (108 cardstotal). Add another deck and its jokers for each 2 additional players. Deal 13cards to each player, starting at the dealer's left.
Melding
Deuces and jokers are wild cards. In a set wild cards may be placed side by side,but in a run they must be separated by a 'real' card. Aces may be counted ashigh or low in runs (i.e., A-2-3-4 and J-Q-K-A are both legalcombinations).
Game Play
Rummy Cards Run Out
In addition to, or instead of, the rules for Contract Rummy the followingitems are relevant for 12-Step Rummy:
- Players may draw either the top card from the stock pile or the top card fromthe discard pile, but 1 card must be picked up before commencing play and 1card must be discarded at the end of his or her turn.
- In order to make the contract, all required combinations must be laid downat the same time.
- A player may lay off cards on their own or another player's melds onlyafter they have fulfilled their own contract, but they do not need to waituntil the following turn to do so.
- One player may 'liberate' another's wild card by replacing it with the cardit represents. Players are not allowed to liberate their own wild cards andthe wild card can not be kept in their hand and must be played immediately.
- A player may make only one contract per round. If he does not make thecontract in a given round, he must continue working on it in subsequent roundsuntil it is made before going for the next combination.
- If the stockpile runs out before play has finished, take all of the cardsin the discard pile except for the top one, shuffle them and start a newstockpile.
Contracts
Contract # | Contract Details |
---|---|
1 | 2 sets of 3 |
2 | 1 set of 3, 1 run of 4 |
3 | 2 sets of 4 |
4 | 2 runs of 4 |
5 | 3 sets of 3 |
6 | 1 set of 4, 1 run of 4 |
7 | 1 set of 3, 1 run of 7 |
8 | 2 sets of 3, 1 run of 4 |
9 | 2 sets of 5 |
10 | 2 runs of 5 |
11 | 1 set of 8 |
12 | 1 run of 10 |
7 Card Gin Rummy Rules
Scoring
Although the winner is typically determined by who fulfills all 12 contractsfirst, the accumulated score of all rounds leading up to that point is used as atie breaker if more than one player completes the 12th contract in the sameround.
Card | Value |
---|---|
Wild card | 50 points |
Ace | 20 points |
Face cards | 10 points |
3 to 9 | 5 points |
Refer to Contract Rummy for any details that may not be presented here.
Optional Rules and Variations
The following rules may be added to the standard game if all players agree tothe variation before the first player takes their turn. It’s not an all ornothing deal, the game participants can pick and choose which variations theylike.
Rummy Cards Free Games
- Dummy Rummy: I've seen one variation of this game called Dummy Rummythat only differs in that the requirement to complete a contract beforemoving on to the next doesn't exist. In this version of the game thecontracts are based on the round number, like in other Contract Rummy games.Naming this variant is unfortunate as that name seems to be used for lots ofvery different kinds of Rummy variations...
- The 'May I?': The Buy or May I? step of Contract Rummy may beeliminated from this game if desired.